I love the puzzle aspect of the game and the enthusiasm for people making levels for the game.
- Graydon ()
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I’ve been planning probably more than I’ve been coding but thats because I’ve been on the go more than I’ve been sitting in front of a computer. A new addition will be friends, it won’t be terribly in depth but it will provide a quick comparison of scores and be able to view your friends levels.

I’ve been planning probably more than I’ve been coding but thats because I’ve been on the go more than I’ve been sitting in front of a computer. A new addition will be friends, it won’t be terribly in depth but it will provide a quick comparison of scores and be able to view your friends levels.

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Farther Behind Than I Thought

I thought I had found a Coloraze: Spectrum with darktemp7’s file system already in it, but it turns out I didn’t. I think I remember a long list of changes that I had on the latest version of Coloraze: Spectrum that I never released to the public… Well I still do have darktemp7’s pms and so it should be relatively easy to reapply. This means more recoding, which is probably a good thing. The only thing I’m still trying to salvage is the level editor menu, everything else is being recoded; physics, block draw scripts, online scripts and more.

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Ditching .ccl

At least I think the file extension used to be .ccl… The latest extension was .cscl which will be changed as well but file format will be kept the same. I’m ditching backwards compatibility, which would be a cool feature to even say the game has, but its just another thing I would have to eventually figure out.

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Finally

I’ve finally managed to make this a worthwhile looking blog. I still have to change the colors around. I’m glad I edited the color tags to be more customizable than before!

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Backwards Scoring

One of the things that I’ve wanted to add to Coloraze is online highscores. Today I finished my online highscore system. I decided to make my own because I can have one php file handle more than one level and that it will only keep the highest score for each user. (ie. it will replace a lower score with a lower one instead of adding a second entry) The only problem is that it was created for HIGHscores, not LOWscores, which is what you might want for time trials… I tried to edit the php file but it seems to prove to be too much of a hassle. So I’ve decided to fix this problem with a simple, hack… All scores will be saved as milliseconds and the game will convert it to xx:xx.xx, when a score is submitted it will be in negative milliseconds, and the highscore system will handle them perfectly fine!

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Blog Setup

Considering many of the things I want post are too short to be a full blog on 64digits I’ve decided to start up a blog here. One so I can post whatever I want and two, so I can look back on the accomplishments I’ve made!

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